Similarly, hunters can switch to Aspect of the Viper to lower the clone's damage. If done correctly the damage of the clones will be much lower. When the boss is casting Insanity have everyone quickly unequip their weapon to make the fight easier. Keep in mind, the "clones" can and probably will walk through the pillars to get to you.įollow the same strategy as normal. If you find difficulty as a melee trying to get to the ranged, the pillars along the walls can aid in line of sight gathering the ranged. Having almost all ranged DPS classes can add difficulty to the encounter. Group makeup can greatly change the dynamics of the fight. The fight is still very manageable with 2 DPS sacrificed as Volazj does not have much health. With one less person in the fight, Insanity becomes much, much easier. They may find a very difficult to kill resto bear charging and healing their group members even without having the appropriate talent.Īn alternative strategy is to de-equip a DPS and send him/her to their death before the tank begins tanking. For instance, a restoration druid switching from tree of life to dire bear just before the phasing, hoping to make the fight easier. It should not be necessary for druids to change form in preparation for Insanity. By spamming Consecration, Judgement, Shield of Righteousness, and occasionally Holy Shock, the clones will be finished quickly. With the high armor, he can AoE tank all the clones and heal himself with Holy Shock. This little glitch was fixed.Ī reasonably geared Holy paladin healer can also handle Insanity with ease. It is possible to finish off your own group in some situations with abilities like Holy Nova or Spell Reflection, but your focus should be to stay alive.Ī priest used to be able to Mind Control and cancel it and it would kill the clones immediately. Healers and tanks can and should use whatever means necessary to focus on survival while waiting for your party members to dispatch your evil counterparts and end Insanity. If there is a Death Knight in the group, he will always death grip you to him, so be prepared. Once out of your Insanity phase, you can assist others. Party clones will not use trinkets or your special abilities. Classes with AoE can down all of the clones when they are grouped together. The kill order should be to first down the healer clone in your party, the damage clones, followed by the tank clone last. Don't forget to re-equip them.ĭamage classes face a race to kill their clones quickly so as to aid other members. This will significantly lower the damage taken during Insanity. It is highly recommended to warrior tanks to Spell Reflection the Mind Flay.īefore Volazj completes its casting, all group members should remove their weapons. Shadow Bolt Volley - Used every few seconds, deals roughly 350 shadow damage to the entire party.Mind Flay - Only targets the main tank and inflicts shadow damage.Once an individual player's copies are dead, you lose the Insanity debuff and can begin assisting other members to kill their own hostile clones. Clones have about 4k hp each and must all be killed. Similar in nature to phasing, each individual member sees hostile copies of their original party. Insanity - At around 66 and 33 percent health, Herald Volazj becomes invulnerable and applies a debuff to the entire party.
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